With over one billion iPhone apps downloaded to date, it’s no wonder brands are itching to get facetime with consumer smartphones. Tom Martin, President of Zehnder Communications, wrote an article for Ad Age that asks a critical question: Should these branded apps be toys or tools?
While the safe and obvious answer would be “both”, Martin takes the stance that practicality should trump novelty every time. From the source:
Toys (read game-type applications) don’t really do anything to sell your product. And in the case of those silly Facebook apps that let me toss a sheep or buy someone a beer, my total interaction time with the app is mere seconds. Is that really helping to convert me or reinforce my loyalty to your brand? I think not.
Martin goes on to explain that tools don’t get tossed aside. People don’t get bored with tools. They provide solutions, not distractions.
Take the highly practical Bank of America’s ATM locator. Or Kraft’s iFood Assistance app, which sold for 99 cents and made the iTunes Top 100 Paid Apps list. And let us not forget the infamous Burger King “Whopper Sacrifice” Facebook app, which turned out to be one of the most controversial (and innovative) coupon delivery methods of all time.
While this all sounds well and good, the life expectancy of apps is still frighteningly short. According to a report earlier this year from Pinch Media, only 5% of those who downloaded a paid app were actively using it 20 days after purchase. The fall-off was even steeper for free apps. Add an incredibly crowded app marketplace to this consumer finickiness and odds for success start to drop.
So brands are left wondering whether they are “sinking the boat” on bad bets or “missing the boat” by letting opportunities pass by. I say build something practical and let the market tell you if it’s a tool or just another toy.




